![]() ![]() So really there is no excuse not to use 60fps for your game. It's more responsive and since I have my "big" game (Skein) running at 60fps even when full on 2000-bad-guys-attacking-you-with-ai-and-lots-of-special-effects (the real fps never dips below 300). That said, any new projects I make these days always start at 60fps, even if it's only a puzzle game and it's not strictly necessary. But then, both HLD and Skein are action games that rely on a lot of moving and shooting and stuff, so the higher framerate gives the user that bit more control and a smoother, more responsive experience. This prompted me to rethink my game Skein (which was at 30 too) and after changing it to 60 I realised just how much difference there is between the two when it comes to gameplay. Most recently, the GameMaker game Hyper Light Drifter was released at 30fps and then after people complained about it it was optimised to run at 60. That said, the WRONG choice of framerate can kill a game for the user, and over time I've seen a lot of games get negative feedback because they don't run at 60FPS. Yes, higher framerate is generally nicer for everybody, but it's not essential to the success of a game. It all depends on the type of game and the skill of the person making it. SOME games require 60fps, some game are nicer at 60fps but don't require it, and some games are prefect at 30fps. I think it's important to include a setting to change the clock rate (room_speed) in mobile games to let players choose between power and performance - not only so that low-power devices can have a better chance at running the game, but so that users can also conserve battery life if they so desire. ![]() ![]() This can worsen the experience for the player since the game runs at 60 fps for a moment, only to continue at 30 fps for a while, then going back up and back down, etc. The problem with frame rates above 30 but below 60 is that the frame rate is actually fluctuating more or less randomly between 60 fps and 30 fps. But let’s face it: not all games need 60 fps, and many games that can’t consistently achieve a steady 60 fps are better played at a constant 30 fps. Of course, it's entirely subjective whether you prefer a 60 fps game that sometimes lags or a stable 30 fps for the entire game. I've played many AAA titles where the game runs fine at 60 fps for the most part, but in large, open areas where there may be many enemies and things going on, there is a notable drop in the frame rate. The benefit to using 30 fps is that you have a much higher limit to work with before the game lags. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |